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Peoplemon
0.1.0
Peoplemon 3 game source documentation
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Parent namespace for all engine states implemented by the game. More...
Namespaces | |
evo | |
Implementation items for the evolution screen. | |
intros | |
Classes | |
class | BagMenu |
State for displaying the player's inventory and selecting items. More... | |
class | BattleState |
This game state does all battling. When the battle is complete it will pop itself from the engine state stack, returning the game to its previous state. More... | |
class | BattleWrapperState |
Wrapper state that manages battle intro transitions as well as post-battle evolutions. More... | |
class | Evolution |
Game state for when a Peoplemon evolves into another one. More... | |
class | FlyMap |
Engine state for the fly map. More... | |
class | LoadGame |
Provides a menu to select a save and loads the selected save. More... | |
class | MainGame |
The big honcho. This is the primary state that runs a majority of the time. More... | |
class | MainMenu |
Provides the main menu as an engine state. More... | |
class | MapExplorer |
Debug only state that allows free roaming the map with a special camera. More... | |
class | NewGame |
This state does the game intro, gets the player's name and gender, and triggers the main game state in the player's bedroom. More... | |
class | PauseMenu |
Game state for the pause menu. More... | |
class | Peopledex |
The peopledex menu state. More... | |
class | PeoplemonInfo |
Menu for displaying information about a specific peoplemon the player owns. More... | |
class | PeoplemonMenu |
Provides the menu for viewing and selecting Peoplemon. More... | |
class | SaveGame |
Basic engine state for when the game is saved. More... | |
class | SettingsMenu |
class | State |
Parent to all game states. Provides some commonly required data like core game systems. More... | |
class | StorageSystem |
Game state for the peoplemon storage system menu. More... | |
class | StoreMenu |
State that renders and implements a store menu to buy and sell items. More... | |
Parent namespace for all engine states implemented by the game.