State that renders and implements a store menu to buy and sell items.
More...
#include <StoreMenu.hpp>
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virtual | ~StoreMenu ()=default |
| Destroy the Store State object. More...
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virtual const char * | name () const override |
| Returns "StoreMenu". More...
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virtual void | activate (bl::engine::Engine &engine) override |
| Subscribes to event buses. More...
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virtual void | deactivate (bl::engine::Engine &engine) override |
| Unsubscribes from event buses. More...
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virtual void | update (bl::engine::Engine &engine, float dt, float) override |
| Updates the store menu. More...
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State that renders and implements a store menu to buy and sell items.
Definition at line 23 of file StoreMenu.hpp.
◆ ~StoreMenu()
virtual game::state::StoreMenu::~StoreMenu |
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virtualdefault |
Destroy the Store State object.
◆ activate()
void game::state::StoreMenu::activate |
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bl::engine::Engine & |
engine | ) |
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overridevirtual |
◆ create()
Create a new StoreMenu.
- Parameters
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systems | The main game systems |
data | The items to populate the store with |
- Returns
- bl::engine::State::Ptr The new store state
Definition at line 27 of file StoreMenu.cpp.
◆ deactivate()
void game::state::StoreMenu::deactivate |
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bl::engine::Engine & |
engine | ) |
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overridevirtual |
◆ name()
const char * game::state::StoreMenu::name |
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const |
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overridevirtual |
◆ update()
void game::state::StoreMenu::update |
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bl::engine::Engine & |
engine, |
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float |
dt, |
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float |
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overridevirtual |
Updates the store menu.
- Parameters
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engine | The game engine |
dt | Time elapsed in seconds since the last call to update |
Implements game::state::State.
Definition at line 214 of file StoreMenu.cpp.
◆ systems
The documentation for this class was generated from the following files: