Game state for when a Peoplemon evolves into another one.
More...
#include <Evolution.hpp>
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virtual | ~Evolution ()=default |
| Destroy the Evolution state. More...
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const char * | name () const override |
| Returns "Evolution". More...
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virtual void | activate (bl::engine::Engine &engine) override |
| Subscribes to player input. More...
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virtual void | deactivate (bl::engine::Engine &engine) override |
| Unsubscribes from player input. More...
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virtual void | update (bl::engine::Engine &engine, float dt, float) override |
| Updates the evolution process. More...
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Game state for when a Peoplemon evolves into another one.
Definition at line 18 of file Evolution.hpp.
◆ ~Evolution()
virtual game::state::Evolution::~Evolution |
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virtualdefault |
◆ activate()
void game::state::Evolution::activate |
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bl::engine::Engine & |
engine | ) |
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overridevirtual |
◆ create()
◆ deactivate()
void game::state::Evolution::deactivate |
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bl::engine::Engine & |
engine | ) |
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overridevirtual |
◆ name()
const char * game::state::Evolution::name |
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const |
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overridevirtual |
◆ update()
void game::state::Evolution::update |
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bl::engine::Engine & |
engine, |
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float |
dt, |
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float |
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overridevirtual |
◆ fadeColor
float game::state::Evolution::fadeColor |
◆ oscillateTime
float game::state::Evolution::oscillateTime |
◆ systems
The documentation for this class was generated from the following files: