Peoplemon  0.1.0
Peoplemon 3 game source documentation
Public Member Functions | Static Public Member Functions | Protected Attributes | List of all members
game::state::PauseMenu Class Reference

Game state for the pause menu. More...

#include <PauseMenu.hpp>

+ Inheritance diagram for game::state::PauseMenu:

Public Member Functions

virtual ~PauseMenu ()=default
 Destroy the Pause Menu object. More...
 
virtual const char * name () const override
 Returns "PauseMenu". More...
 
virtual void activate (bl::engine::Engine &) override
 Subscribes to event buses. More...
 
virtual void deactivate (bl::engine::Engine &) override
 Unsubscribes from event buses. More...
 
virtual void update (bl::engine::Engine &, float dt, float) override
 Updates systems that are not paused. More...
 

Static Public Member Functions

static bl::engine::State::Ptr create (core::system::Systems &systems)
 Creates a new pause menu state. More...
 

Protected Attributes

core::system::Systemssystems
 

Detailed Description

Game state for the pause menu.

Definition at line 18 of file PauseMenu.hpp.

Constructor & Destructor Documentation

◆ ~PauseMenu()

virtual game::state::PauseMenu::~PauseMenu ( )
virtualdefault

Destroy the Pause Menu object.

Member Function Documentation

◆ activate()

void game::state::PauseMenu::activate ( bl::engine::Engine &  engine)
overridevirtual

Subscribes to event buses.

Implements game::state::State.

Definition at line 96 of file PauseMenu.cpp.

◆ create()

bl::engine::State::Ptr game::state::PauseMenu::create ( core::system::Systems systems)
static

Creates a new pause menu state.

Parameters
systemsThe main game systems
Returns
bl::engine::State::Ptr The created engine state

Definition at line 15 of file PauseMenu.cpp.

◆ deactivate()

void game::state::PauseMenu::deactivate ( bl::engine::Engine &  )
overridevirtual

Unsubscribes from event buses.

Implements game::state::State.

Definition at line 108 of file PauseMenu.cpp.

◆ name()

const char * game::state::PauseMenu::name ( ) const
overridevirtual

Returns "PauseMenu".

Implements game::state::State.

Definition at line 94 of file PauseMenu.cpp.

◆ update()

void game::state::PauseMenu::update ( bl::engine::Engine &  engine,
float  dt,
float   
)
overridevirtual

Updates systems that are not paused.

Parameters
dtTime elapsed in seconds

Implements game::state::State.

Definition at line 115 of file PauseMenu.cpp.

Member Data Documentation

◆ systems

core::system::Systems& game::state::State::systems
protectedinherited

Definition at line 66 of file State.hpp.


The documentation for this class was generated from the following files: