Engine state for the fly map.
More...
#include <FlyMap.hpp>
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virtual | ~FlyMap ()=default |
| Destroy the FlyMap state. More...
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virtual const char * | name () const override |
| Returns "FlyMap". More...
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virtual void | activate (bl::engine::Engine &engine) override |
| Activates the state. More...
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virtual void | deactivate (bl::engine::Engine &engine) override |
| Deactivates the state. More...
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virtual void | update (bl::engine::Engine &engine, float dt, float) override |
| Updates the state and menus and whatnot. More...
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Engine state for the fly map.
Definition at line 20 of file FlyMap.hpp.
◆ ~FlyMap()
virtual game::state::FlyMap::~FlyMap |
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virtualdefault |
◆ activate()
void game::state::FlyMap::activate |
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bl::engine::Engine & |
engine | ) |
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overridevirtual |
◆ create()
Creates the fly map state.
- Parameters
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systems | The primary systems object |
unpause | Boolean param to set if the pause menu should close after this closes |
- Returns
- bl::engine::State::Ptr The new state
Definition at line 17 of file FlyMap.cpp.
◆ deactivate()
void game::state::FlyMap::deactivate |
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bl::engine::Engine & |
engine | ) |
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overridevirtual |
◆ name()
const char * game::state::FlyMap::name |
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const |
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overridevirtual |
◆ update()
void game::state::FlyMap::update |
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bl::engine::Engine & |
engine, |
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float |
dt, |
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float |
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overridevirtual |
Updates the state and menus and whatnot.
- Parameters
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engine | The game engine |
dt | Time elapsed in seconds |
Implements game::state::State.
Definition at line 136 of file FlyMap.cpp.
◆ systems
The documentation for this class was generated from the following files: