Menu for displaying information about a specific peoplemon the player owns.
More...
#include <PeoplemonInfo.hpp>
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virtual | ~PeoplemonInfo ()=default |
| Destroy the Peoplemon Info object. More...
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virtual const char * | name () const override |
| Returns "Peopledex". More...
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virtual void | activate (bl::engine::Engine &engine) override |
| Activates the state. More...
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virtual void | deactivate (bl::engine::Engine &engine) override |
| Deactivates the state. More...
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virtual void | update (bl::engine::Engine &engine, float dt, float) override |
| Updates the state and menus and whatnot. More...
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Menu for displaying information about a specific peoplemon the player owns.
Definition at line 18 of file PeoplemonInfo.hpp.
◆ ~PeoplemonInfo()
virtual game::state::PeoplemonInfo::~PeoplemonInfo |
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virtualdefault |
Destroy the Peoplemon Info object.
◆ activate()
void game::state::PeoplemonInfo::activate |
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bl::engine::Engine & |
engine | ) |
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overridevirtual |
◆ create()
Create a new PeoplemonInfo engine state.
- Parameters
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systems | The main game systems |
ppl | The peoplemon to display for |
- Returns
- bl::engine::State::Ptr The new game state
Definition at line 24 of file PeoplemonInfo.cpp.
◆ deactivate()
void game::state::PeoplemonInfo::deactivate |
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bl::engine::Engine & |
engine | ) |
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overridevirtual |
◆ name()
const char * game::state::PeoplemonInfo::name |
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const |
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overridevirtual |
◆ update()
void game::state::PeoplemonInfo::update |
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bl::engine::Engine & |
engine, |
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float |
dt, |
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float |
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overridevirtual |
◆ systems
The documentation for this class was generated from the following files: