#include <SettingsMenu.hpp>
|
virtual | ~SettingsMenu ()=default |
| Destroy the Settings Menu state. More...
|
|
virtual const char * | name () const override |
| Returns "SettingsMenu". More...
|
|
virtual void | activate (bl::engine::Engine &engine) override |
| Activates the state. More...
|
|
virtual void | deactivate (bl::engine::Engine &engine) override |
| Deactivates the state. More...
|
|
virtual void | update (bl::engine::Engine &engine, float dt, float) override |
| Updates the state and menus and whatnot. More...
|
|
Definition at line 12 of file SettingsMenu.hpp.
◆ ~SettingsMenu()
virtual game::state::SettingsMenu::~SettingsMenu |
( |
| ) |
|
|
virtualdefault |
Destroy the Settings Menu state.
◆ activate()
void game::state::SettingsMenu::activate |
( |
bl::engine::Engine & |
engine | ) |
|
|
overridevirtual |
◆ create()
Creates the settings menu state.
- Parameters
-
systems | The primary systems object |
- Returns
- bl::engine::State::Ptr The new state
Definition at line 57 of file SettingsMenu.cpp.
◆ deactivate()
void game::state::SettingsMenu::deactivate |
( |
bl::engine::Engine & |
engine | ) |
|
|
overridevirtual |
◆ name()
const char * game::state::SettingsMenu::name |
( |
| ) |
const |
|
overridevirtual |
◆ update()
void game::state::SettingsMenu::update |
( |
bl::engine::Engine & |
engine, |
|
|
float |
dt, |
|
|
float |
|
|
) |
| |
|
overridevirtual |
◆ systems
The documentation for this class was generated from the following files: