Stores all player state.
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#include <State.hpp>
Stores all player state.
Definition at line 21 of file State.hpp.
◆ State()
core::player::State::State |
( |
| ) |
|
Initializes to default values.
Definition at line 7 of file State.cpp.
◆ evolutionPending()
bool core::player::State::evolutionPending |
( |
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const |
Returns whether or not any peoplemon have a pending evolution.
Definition at line 20 of file State.cpp.
◆ hasLivingPeoplemon()
bool core::player::State::hasLivingPeoplemon |
( |
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const |
Returns whether or not the player has any living peoplemon.
Definition at line 27 of file State.cpp.
◆ healPeoplemon()
void core::player::State::healPeoplemon |
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Restores HP and removes all ailments.
Definition at line 16 of file State.cpp.
◆ bag
◆ monei
long core::player::State::monei |
◆ name
std::string core::player::State::name |
◆ peopledex
◆ peoplemon
◆ repelSteps
unsigned int core::player::State::repelSteps |
◆ savePos
bl::tmap::Position core::player::State::savePos |
◆ sex
◆ storage
◆ visitedTowns
std::unordered_set<std::string> core::player::State::visitedTowns |
◆ whiteoutMap
std::string core::player::State::whiteoutMap |
◆ whiteoutSpawn
unsigned int core::player::State::whiteoutSpawn |
The documentation for this struct was generated from the following files: