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Peoplemon
0.1.0
Peoplemon 3 game source documentation
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Core classes and functionality for both the editor and game. More...
Namespaces | |
ai | |
Collection of classes and utilities for implementing AI. | |
battle | |
Collection of classes used for peoplemon battling. | |
component | |
defaults | |
event | |
Namespace containing all the event types that propagate through the event bus. | |
file | |
Collection of data classes that provide saving and loading of different game file formats. | |
input | |
Peoplemon specific input functionality around the BLIB input system. | |
item | |
Collection of enums and classes for managing and using items. | |
map | |
Collection of classes responsible for loading, editing, rendering, and updating maps. | |
player | |
Collection of classes for managing player state and functionality. | |
pplmn | |
Collection of classes and enums pertaining to Peoplemon themselves. | |
res | |
Collection of utilities for resource bundling and management. | |
script | |
Collection of helpers and contexts for in-game scripts. | |
system | |
Namespace containing core game systems shared between the game and the editor. | |
Classes | |
class | Properties |
Wrapper around bl::engine::Configuration. Provides application configuration in variables that may be accessed without performing look ups, and hides the string config names. More... | |
Core classes and functionality for both the editor and game.