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Peoplemon
0.1.0
Peoplemon 3 game source documentation
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Collection of core classes that do not belong anywhere else. More...
Modules | |
AI | |
Collection of classes and utilities for implementing AI. | |
Events | |
Collection of event types that are propagated through the engine event bus. | |
Files | |
Collection of data classes that provide saving and loading of different game file formats. | |
PlayerInput | |
Peoplemon specific input functionality around the BLIB input system. | |
Items | |
Collection of enums and classes for managing and using items. | |
Maps | |
Collection of classes responsible for loading, editing, rendering, and updating maps. | |
Peoplemon | |
Collection of classes and enums pertaining to Peoplemon themselves. | |
Player | |
Collection of classes for managing player state and functionality. | |
CoreResources | |
Collection of utilities for resource bundling and management. | |
Scripts | |
Collection of helpers and contexts for in-game scripts. | |
HUD | |
Helper classes and utilities for the HUD. | |
Systems | |
Collection of core game systems shared between the game and the editor. | |
Classes | |
class | core::Properties |
Wrapper around bl::engine::Configuration. Provides application configuration in variables that may be accessed without performing look ups, and hides the string config names. More... | |
Collection of core classes that do not belong anywhere else.