12 , whiteoutMap(
"Hometown/HometownYourHouseYourRoom.map")
17 for (
auto& ppl :
peoplemon) { ppl.heal(); }
22 if (ppl.pendingEvolution())
return true;
29 if (ppl.currentHp() > 0) {
return true; }
Gender
Possible genders for the player.
Core classes and functionality for both the editor and game.
bool hasLivingPeoplemon() const
Returns whether or not the player has any living peoplemon.
std::vector< pplmn::OwnedPeoplemon > peoplemon
State()
Initializes to default values.
void healPeoplemon()
Restores HP and removes all ailments.
bool evolutionPending() const
Returns whether or not any peoplemon have a pending evolution.