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Peoplemon
0.1.0
Peoplemon 3 game source documentation
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#include <GameSave.hpp>
Public Types | |
using | GS = core::file::GameSave |
Public Member Functions | |
SerializableObject () | |
Public Attributes | |
SerializableField< 1, GS, unsigned long long > | saveTime |
SerializableField< 2, GS, GS::PlayerDataPointers > | player |
SerializableField< 3, GS, GS::InteractDataPointers > | interaction |
SerializableField< 4, GS, GS::WorldDataPointers > | world |
SerializableField< 5, GS, GS::ScriptDataPointers > | script |
SerializableField< 6, GS, GS::ClockPointers > | clock |
Definition at line 299 of file GameSave.hpp.
using bl::serial::SerializableObject< core::file::GameSave >::GS = core::file::GameSave |
Definition at line 300 of file GameSave.hpp.
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inline |
Definition at line 308 of file GameSave.hpp.
SerializableField<6, GS, GS::ClockPointers> bl::serial::SerializableObject< core::file::GameSave >::clock |
Definition at line 306 of file GameSave.hpp.
SerializableField<3, GS, GS::InteractDataPointers> bl::serial::SerializableObject< core::file::GameSave >::interaction |
Definition at line 303 of file GameSave.hpp.
SerializableField<2, GS, GS::PlayerDataPointers> bl::serial::SerializableObject< core::file::GameSave >::player |
Definition at line 302 of file GameSave.hpp.
SerializableField<1, GS, unsigned long long> bl::serial::SerializableObject< core::file::GameSave >::saveTime |
Definition at line 301 of file GameSave.hpp.
SerializableField<5, GS, GS::ScriptDataPointers> bl::serial::SerializableObject< core::file::GameSave >::script |
Definition at line 305 of file GameSave.hpp.
SerializableField<4, GS, GS::WorldDataPointers> bl::serial::SerializableObject< core::file::GameSave >::world |
Definition at line 304 of file GameSave.hpp.