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Peoplemon
0.1.0
Peoplemon 3 game source documentation
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Stores pointers to the actual data to save/load from. More...
#include <GameSave.hpp>
Public Attributes | |
std::string * | currentMap |
std::string * | prevMap |
bl::tmap::Position * | playerPos |
bl::tmap::Position * | prevPlayerPos |
Stores pointers to the actual data to save/load from.
Definition at line 54 of file GameSave.hpp.
std::string* core::file::GameSave::WorldDataPointers::currentMap |
Definition at line 55 of file GameSave.hpp.
bl::tmap::Position* core::file::GameSave::WorldDataPointers::playerPos |
Definition at line 57 of file GameSave.hpp.
std::string* core::file::GameSave::WorldDataPointers::prevMap |
Definition at line 56 of file GameSave.hpp.
bl::tmap::Position* core::file::GameSave::WorldDataPointers::prevPlayerPos |
Definition at line 58 of file GameSave.hpp.