Peoplemon  0.1.0
Peoplemon 3 game source documentation
Public Attributes | List of all members
core::file::GameSave::WorldDataPointers Struct Reference

Stores pointers to the actual data to save/load from. More...

#include <GameSave.hpp>

Public Attributes

std::string * currentMap
 
std::string * prevMap
 
bl::tmap::Position * playerPos
 
bl::tmap::Position * prevPlayerPos
 

Detailed Description

Stores pointers to the actual data to save/load from.

Definition at line 54 of file GameSave.hpp.

Member Data Documentation

◆ currentMap

std::string* core::file::GameSave::WorldDataPointers::currentMap

Definition at line 55 of file GameSave.hpp.

◆ playerPos

bl::tmap::Position* core::file::GameSave::WorldDataPointers::playerPos

Definition at line 57 of file GameSave.hpp.

◆ prevMap

std::string* core::file::GameSave::WorldDataPointers::prevMap

Definition at line 56 of file GameSave.hpp.

◆ prevPlayerPos

bl::tmap::Position* core::file::GameSave::WorldDataPointers::prevPlayerPos

Definition at line 58 of file GameSave.hpp.


The documentation for this struct was generated from the following file: