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Peoplemon
0.1.0
Peoplemon 3 game source documentation
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Stores pointers to the actual data to save/load from. More...
#include <GameSave.hpp>
Public Attributes | |
std::string * | playerName |
player::Gender * | sex |
player::Bag * | inventory |
long * | monei |
std::vector< pplmn::OwnedPeoplemon > * | peoplemon |
std::string * | whiteoutMap |
unsigned int * | whiteoutSpawn |
unsigned int * | repelSteps |
std::array< std::vector< pplmn::StoredPeoplemon >, player::StorageSystem::BoxCount > * | storage |
std::unordered_set< std::string > * | visitedTowns |
std::unordered_map< pplmn::Id, std::uint32_t > * | seenPeoplemon |
std::unordered_map< pplmn::Id, std::string > * | firstSightingLocations |
Stores pointers to the actual data to save/load from.
Definition at line 38 of file GameSave.hpp.
std::unordered_map<pplmn::Id, std::string>* core::file::GameSave::PlayerDataPointers::firstSightingLocations |
Definition at line 50 of file GameSave.hpp.
player::Bag* core::file::GameSave::PlayerDataPointers::inventory |
Definition at line 41 of file GameSave.hpp.
long* core::file::GameSave::PlayerDataPointers::monei |
Definition at line 42 of file GameSave.hpp.
std::vector<pplmn::OwnedPeoplemon>* core::file::GameSave::PlayerDataPointers::peoplemon |
Definition at line 43 of file GameSave.hpp.
std::string* core::file::GameSave::PlayerDataPointers::playerName |
Definition at line 39 of file GameSave.hpp.
unsigned int* core::file::GameSave::PlayerDataPointers::repelSteps |
Definition at line 46 of file GameSave.hpp.
std::unordered_map<pplmn::Id, std::uint32_t>* core::file::GameSave::PlayerDataPointers::seenPeoplemon |
Definition at line 49 of file GameSave.hpp.
player::Gender* core::file::GameSave::PlayerDataPointers::sex |
Definition at line 40 of file GameSave.hpp.
std::array<std::vector<pplmn::StoredPeoplemon>, player::StorageSystem::BoxCount>* core::file::GameSave::PlayerDataPointers::storage |
Definition at line 47 of file GameSave.hpp.
std::unordered_set<std::string>* core::file::GameSave::PlayerDataPointers::visitedTowns |
Definition at line 48 of file GameSave.hpp.
std::string* core::file::GameSave::PlayerDataPointers::whiteoutMap |
Definition at line 44 of file GameSave.hpp.
unsigned int* core::file::GameSave::PlayerDataPointers::whiteoutSpawn |
Definition at line 45 of file GameSave.hpp.