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Peoplemon
0.1.0
Peoplemon 3 game source documentation
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Stores pointers to the actual data to save/load from. More...
#include <GameSave.hpp>
Public Attributes | |
std::unordered_map< std::string, std::unordered_set< std::string > > * | talkedto |
std::unordered_set< std::string > * | convFlags |
Stores pointers to the actual data to save/load from.
Definition at line 32 of file GameSave.hpp.
std::unordered_set<std::string>* core::file::GameSave::InteractDataPointers::convFlags |
Definition at line 34 of file GameSave.hpp.
std::unordered_map<std::string, std::unordered_set<std::string> >* core::file::GameSave::InteractDataPointers::talkedto |
Definition at line 33 of file GameSave.hpp.