Peoplemon  0.1.0
Peoplemon 3 game source documentation
Public Attributes | List of all members
core::file::GameSave::InteractDataPointers Struct Reference

Stores pointers to the actual data to save/load from. More...

#include <GameSave.hpp>

Public Attributes

std::unordered_map< std::string, std::unordered_set< std::string > > * talkedto
 
std::unordered_set< std::string > * convFlags
 

Detailed Description

Stores pointers to the actual data to save/load from.

Definition at line 32 of file GameSave.hpp.

Member Data Documentation

◆ convFlags

std::unordered_set<std::string>* core::file::GameSave::InteractDataPointers::convFlags

Definition at line 34 of file GameSave.hpp.

◆ talkedto

std::unordered_map<std::string, std::unordered_set<std::string> >* core::file::GameSave::InteractDataPointers::talkedto

Definition at line 33 of file GameSave.hpp.


The documentation for this struct was generated from the following file: