Makes sunny weather.
More...
#include <Sunny.hpp>
Makes sunny weather.
Definition at line 21 of file Sunny.hpp.
◆ Sunny()
core::map::weather::Sunny::Sunny |
( |
| ) |
|
◆ ~Sunny()
virtual core::map::weather::Sunny::~Sunny |
( |
| ) |
|
|
virtualdefault |
Destroy the Sunny object.
◆ start()
void core::map::weather::Sunny::start |
( |
bl::engine::Engine & |
engine, |
|
|
bl::rc::RenderTarget & |
renderTarget, |
|
|
Map & |
map |
|
) |
| |
|
overridevirtual |
Starts the sunny weather.
- Parameters
-
engine | The game engine instance |
renderTarget | The render target the weather will be rendered to |
map | The map the weather is in |
Implements core::map::weather::Base.
Definition at line 37 of file Sunny.cpp.
◆ stop()
void core::map::weather::Sunny::stop |
( |
| ) |
|
|
overridevirtual |
◆ stopped()
bool core::map::weather::Sunny::stopped |
( |
| ) |
const |
|
overridevirtual |
◆ type()
◆ update()
void core::map::weather::Sunny::update |
( |
float |
dt | ) |
|
|
overridevirtual |
The documentation for this class was generated from the following files: