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Peoplemon
0.1.0
Peoplemon 3 game source documentation
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Parent weather system for maps. Manages active weather. More...
#include <Weather.hpp>
Public Types | |
enum | Type : std::uint8_t { None = 0 , AllRandom = 1 , LightRain = 2 , LightRainThunder = 3 , HardRain = 4 , HardRainThunder = 5 , LightSnow = 6 , LightSnowThunder = 7 , HardSnow = 8 , HardSnowThunder = 9 , ThinFog = 10 , ThickFog = 11 , Sunny = 12 , SandStorm = 13 , WaterRandom = 14 , SnowRandom = 15 , DesertRandom = 16 } |
The type of weather. More... | |
Public Member Functions | |
Weather () | |
Initializes the weather system with None. More... | |
~Weather () | |
Terminates active weather. More... | |
void | activate (system::Systems &systems, Map &map) |
Activates the weather system. More... | |
void | set (Type type, bool immediate=false) |
Sets the current weather type. More... | |
Type | getType () const |
Returns the current type of weather. More... | |
void | update (float dt) |
Updates the current weather. More... | |
Parent weather system for maps. Manages active weather.
Definition at line 32 of file Weather.hpp.
enum core::map::Weather::Type : std::uint8_t |
The type of weather.
Enumerator | |
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None | No weather will occur. |
AllRandom | All types of weather may occur over time. |
LightRain | Light rain with no thunder. |
LightRainThunder | Light rain with thunder. |
HardRain | Hard rain with no thunder. |
HardRainThunder | Hard rain with thunder. |
LightSnow | Light snow with no thunder. |
LightSnowThunder | Light snow with thunder. |
HardSnow | Hard snow with no thunder. |
HardSnowThunder | Hard snow with thunder. |
ThinFog | Thin fog covers the area. |
ThickFog | Thick fog obscures everything. |
Sunny | A very sunny day with pulsating light. |
SandStorm | A sandstorm ravages you. |
WaterRandom | Periodically triggers one of LightRain, HardRain, LightRainThunder, HardRainThunder. |
SnowRandom | Periodically triggers one of LightSnow, HardSnow, LightSnowThunder, HardSnowThunder. |
DesertRandom | Periodically triggers one of Sunny, Sandstorm. |
Definition at line 38 of file Weather.hpp.
core::map::Weather::Weather | ( | ) |
Initializes the weather system with None.
Definition at line 40 of file Weather.cpp.
core::map::Weather::~Weather | ( | ) |
Terminates active weather.
Definition at line 47 of file Weather.cpp.
void core::map::Weather::activate | ( | system::Systems & | systems, |
Map & | map | ||
) |
Activates the weather system.
systems | The main game systems |
map | The map that the weather is in |
Definition at line 49 of file Weather.cpp.
Weather::Type core::map::Weather::getType | ( | ) | const |
Returns the current type of weather.
Definition at line 66 of file Weather.cpp.
void core::map::Weather::set | ( | Type | type, |
bool | immediate = false |
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) |
Sets the current weather type.
type | The type of weather to transition to |
immediate | True to skip the stop phase of the current weather |
Definition at line 54 of file Weather.cpp.
void core::map::Weather::update | ( | float | dt | ) |
Updates the current weather.
dt | Time elapsed since last call to update() in seconds |
Definition at line 68 of file Weather.cpp.