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Peoplemon
0.1.0
Peoplemon 3 game source documentation
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#include <BLIB/Containers/Grid.hpp>
#include <BLIB/Containers/ObjectPool.hpp>
#include <BLIB/Events.hpp>
#include <BLIB/Render/Lighting/Scene2DLighting.hpp>
#include <BLIB/Serialization/Binary.hpp>
#include <Core/Events/TimeChange.hpp>
#include <Core/Events/Weather.hpp>
#include <Core/Maps/Light.hpp>
#include <SFML/Graphics.hpp>
#include <unordered_map>
#include <vector>
Go to the source code of this file.
Classes | |
class | core::map::LightingSystem |
System for handling lighting in Maps. Manages all the lights and performs rendering. Also handles the loading and saving of lights to map files. More... | |
struct | bl::serial::SerializableObject< core::map::LightingSystem > |
Namespaces | |
core | |
Core classes and functionality for both the editor and game. | |
core::map | |
Collection of classes responsible for loading, editing, rendering, and updating maps. | |
bl | |
bl::serial | |