1 #ifndef CORE_EVENTS_CLOCKEVENT_HPP
2 #define CORE_EVENTS_CLOCKEVENT_HPP
Core classes and functionality for both the editor and game.
Basic event for when the game time changes.
const system::Clock::Time & newTime
A reference to the new time.
TimeChange(const system::Clock::Time &time)
Creates a new time change event.
Simple struct representing a point in time.