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Peoplemon
0.1.0
Peoplemon 3 game source documentation
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#include <LightingSystem.hpp>
Public Types | |
using | LS = core::map::LightingSystem |
Public Member Functions | |
SerializableObject () | |
Public Attributes | |
SerializableField< 1, LS, std::vector< core::map::Light > > | lights |
SerializableField< 2, LS, std::uint8_t > | low |
SerializableField< 3, LS, std::uint8_t > | high |
SerializableField< 4, LS, std::uint8_t > | sun |
Definition at line 226 of file LightingSystem.hpp.
using bl::serial::SerializableObject< core::map::LightingSystem >::LS = core::map::LightingSystem |
Definition at line 227 of file LightingSystem.hpp.
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inline |
Definition at line 234 of file LightingSystem.hpp.
SerializableField<3, LS, std::uint8_t> bl::serial::SerializableObject< core::map::LightingSystem >::high |
Definition at line 231 of file LightingSystem.hpp.
SerializableField<1, LS, std::vector<core::map::Light> > bl::serial::SerializableObject< core::map::LightingSystem >::lights |
Definition at line 229 of file LightingSystem.hpp.
SerializableField<2, LS, std::uint8_t> bl::serial::SerializableObject< core::map::LightingSystem >::low |
Definition at line 230 of file LightingSystem.hpp.
SerializableField<4, LS, std::uint8_t> bl::serial::SerializableObject< core::map::LightingSystem >::sun |
Definition at line 232 of file LightingSystem.hpp.