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Peoplemon
0.1.0
Peoplemon 3 game source documentation
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#include <Core/Events/EntityMoved.hpp>
#include <Core/Maps/CatchRegion.hpp>
#include <Core/Maps/CharacterSpawn.hpp>
#include <Core/Maps/Event.hpp>
#include <Core/Maps/Item.hpp>
#include <Core/Maps/LayerSet.hpp>
#include <Core/Maps/LevelTransition.hpp>
#include <Core/Maps/LightingSystem.hpp>
#include <Core/Maps/RenderLevel.hpp>
#include <Core/Maps/Spawn.hpp>
#include <Core/Maps/Tileset.hpp>
#include <Core/Maps/Town.hpp>
#include <Core/Maps/Weather.hpp>
#include <BLIB/Audio.hpp>
#include <BLIB/ECS.hpp>
#include <BLIB/Events.hpp>
#include <BLIB/Resources.hpp>
#include <BLIB/Scripts.hpp>
#include <BLIB/Serialization.hpp>
#include <functional>
#include <unordered_map>
#include <vector>
Go to the source code of this file.
Classes | |
class | core::map::Map |
The primary map class that represents a usable map in the game. More... | |
struct | bl::serial::SerializableObject< core::map::Map > |
Namespaces | |
core | |
Core classes and functionality for both the editor and game. | |
core::system | |
Namespace containing core game systems shared between the game and the editor. | |
core::map | |
Collection of classes responsible for loading, editing, rendering, and updating maps. | |
bl | |
bl::serial | |