#include <Map.hpp>
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SerializableField< 1, M, std::string > | nameField |
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SerializableField< 2, M, std::string > | loadScriptField |
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SerializableField< 3, M, std::string > | unloadScriptField |
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SerializableField< 4, M, std::string > | playlistField |
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SerializableField< 5, M, core::map::Weather::Type > | weatherField |
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SerializableField< 6, M, std::vector< core::map::LayerSet > > | levels |
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SerializableField< 7, M, std::string > | tilesetField |
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SerializableField< 8, M, std::unordered_map< std::uint16_t, core::map::Spawn > > | spawnField |
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SerializableField< 9, M, std::vector< core::map::CharacterSpawn > > | characterField |
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SerializableField< 10, M, std::vector< core::map::Item > > | itemsField |
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SerializableField< 11, M, std::vector< core::map::Event > > | eventsField |
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SerializableField< 12, M, core::map::LightingSystem > | lighting |
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SerializableField< 14, M, bl::ctr::Vector2D< core::map::LevelTransition > > | transitionField |
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SerializableField< 15, M, std::vector< core::map::CatchRegion > > | catchRegionsField |
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SerializableField< 16, M, std::vector< core::map::Town > > | townsField |
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SerializableField< 17, M, bl::ctr::Vector2D< std::uint8_t > > | townTiles |
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Definition at line 357 of file Map.hpp.
◆ SerializableObject()
bl::serial::SerializableObject< core::map::Map >::SerializableObject |
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inline |
◆ catchRegionsField
◆ characterField
◆ eventsField
◆ itemsField
◆ levels
◆ lighting
◆ loadScriptField
SerializableField<2, M, std::string> bl::serial::SerializableObject< core::map::Map >::loadScriptField |
◆ nameField
SerializableField<1, M, std::string> bl::serial::SerializableObject< core::map::Map >::nameField |
◆ playlistField
SerializableField<4, M, std::string> bl::serial::SerializableObject< core::map::Map >::playlistField |
◆ spawnField
◆ tilesetField
SerializableField<7, M, std::string> bl::serial::SerializableObject< core::map::Map >::tilesetField |
◆ townsField
◆ townTiles
SerializableField<17, M, bl::ctr::Vector2D<std::uint8_t> > bl::serial::SerializableObject< core::map::Map >::townTiles |
◆ transitionField
◆ unloadScriptField
SerializableField<3, M, std::string> bl::serial::SerializableObject< core::map::Map >::unloadScriptField |
◆ weatherField
The documentation for this struct was generated from the following file: