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Peoplemon
0.1.0
Peoplemon 3 game source documentation
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#include <BLIB/Events.hpp>
#include <BLIB/Serialization/JSON.hpp>
Go to the source code of this file.
Classes | |
struct | core::event::GameSaveInitializing |
Fired when the game is saving or loading. Allows systems to hook in their data. More... | |
struct | core::event::GameSaveLoaded |
Fired when a game save is loaded. Fired after the load is complete. More... | |
Namespaces | |
core | |
Core classes and functionality for both the editor and game. | |
core::file | |
Collection of data classes that provide saving and loading of different game file formats. | |
core::event | |
Namespace containing all the event types that propagate through the event bus. | |