Peoplemon  0.1.0
Peoplemon 3 game source documentation
Classes | Namespaces
GameSave.hpp File Reference
#include <BLIB/Events.hpp>
#include <BLIB/Serialization/JSON.hpp>

Go to the source code of this file.

Classes

struct  core::event::GameSaveInitializing
 Fired when the game is saving or loading. Allows systems to hook in their data. More...
 
struct  core::event::GameSaveLoaded
 Fired when a game save is loaded. Fired after the load is complete. More...
 

Namespaces

 core
 Core classes and functionality for both the editor and game.
 
 core::file
 Collection of data classes that provide saving and loading of different game file formats.
 
 core::event
 Namespace containing all the event types that propagate through the event bus.