![]() |
Peoplemon
0.1.0
Peoplemon 3 game source documentation
|
Fired when the game is saving or loading. Allows systems to hook in their data. More...
#include <GameSave.hpp>
Public Member Functions | |
GameSaveInitializing (file::GameSave &sv, bool s) | |
Construct a new Game Save Initializing object. More... | |
Public Attributes | |
file::GameSave & | gameSave |
Game save being initialized. More... | |
bool | saving |
True when saving, false when loading. More... | |
Fired when the game is saving or loading. Allows systems to hook in their data.
Definition at line 22 of file GameSave.hpp.
|
inline |
Construct a new Game Save Initializing object.
sv | The game save to init |
s | True when saving, false when loading |
Definition at line 35 of file GameSave.hpp.
file::GameSave& core::event::GameSaveInitializing::gameSave |
Game save being initialized.
Definition at line 24 of file GameSave.hpp.
bool core::event::GameSaveInitializing::saving |
True when saving, false when loading.
Definition at line 27 of file GameSave.hpp.