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Peoplemon
0.1.0
Peoplemon 3 game source documentation
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Fired when a game save is loaded. Fired after the load is complete. More...
#include <GameSave.hpp>
Public Attributes | |
std::string | failMessage |
Modules can set this if they encounter a failure that should fail the entire load. More... | |
Fired when a game save is loaded. Fired after the load is complete.
Definition at line 46 of file GameSave.hpp.
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mutable |
Modules can set this if they encounter a failure that should fail the entire load.
Definition at line 48 of file GameSave.hpp.