Peoplemon  0.1.0
Peoplemon 3 game source documentation
Public Attributes | List of all members
core::event::GameSaveLoaded Struct Reference

Fired when a game save is loaded. Fired after the load is complete. More...

#include <GameSave.hpp>

Public Attributes

std::string failMessage
 Modules can set this if they encounter a failure that should fail the entire load. More...
 

Detailed Description

Fired when a game save is loaded. Fired after the load is complete.

Definition at line 46 of file GameSave.hpp.

Member Data Documentation

◆ failMessage

std::string core::event::GameSaveLoaded::failMessage
mutable

Modules can set this if they encounter a failure that should fail the entire load.

Definition at line 48 of file GameSave.hpp.


The documentation for this struct was generated from the following file: