Peoplemon  0.1.0
Peoplemon 3 game source documentation
Public Member Functions | List of all members
game::state::intros::WildSequence Class Reference

#include <WildIntro.hpp>

+ Inheritance diagram for game::state::intros::WildSequence:

Public Member Functions

 WildSequence ()
 
virtual ~WildSequence ()=default
 
virtual void start (bl::engine::Engine &engine) override
 
virtual void update (float dt) override
 
virtual bool finished () const override
 

Detailed Description

Definition at line 13 of file WildIntro.hpp.

Constructor & Destructor Documentation

◆ WildSequence()

game::state::intros::WildSequence::WildSequence ( )

Definition at line 36 of file WildIntro.cpp.

◆ ~WildSequence()

virtual game::state::intros::WildSequence::~WildSequence ( )
virtualdefault

Member Function Documentation

◆ finished()

bool game::state::intros::WildSequence::finished ( ) const
overridevirtual

Implements game::state::intros::SequenceBase.

Definition at line 95 of file WildIntro.cpp.

◆ start()

void game::state::intros::WildSequence::start ( bl::engine::Engine &  engine)
overridevirtual

Implements game::state::intros::SequenceBase.

Definition at line 40 of file WildIntro.cpp.

◆ update()

void game::state::intros::WildSequence::update ( float  dt)
overridevirtual

Implements game::state::intros::SequenceBase.

Definition at line 77 of file WildIntro.cpp.


The documentation for this class was generated from the following files: