#include <BattleWrapperState.hpp>
Definition at line 12 of file BattleWrapperState.hpp.
◆ ~SequenceBase()
virtual game::state::intros::SequenceBase::~SequenceBase |
( |
| ) |
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virtualdefault |
◆ finished()
virtual bool game::state::intros::SequenceBase::finished |
( |
| ) |
const |
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pure virtual |
◆ start()
virtual void game::state::intros::SequenceBase::start |
( |
bl::engine::Engine & |
engine | ) |
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pure virtual |
◆ update()
virtual void game::state::intros::SequenceBase::update |
( |
float |
dt | ) |
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pure virtual |
The documentation for this class was generated from the following file: