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Peoplemon
0.1.0
Peoplemon 3 game source documentation
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Manages the appearances of wild peoplemon when walking through catch tiles. More...
#include <WildPeoplemon.hpp>
Public Member Functions | |
WildPeoplemon (Systems &owner) | |
Construct a new Wild Peoplemon system. More... | |
void | init () |
Subscribes to the game event bus. More... | |
void | startDebugBattle () |
Starts a wild Peoplemon battle for debugging. More... | |
Manages the appearances of wild peoplemon when walking through catch tiles.
Definition at line 20 of file WildPeoplemon.hpp.
core::system::WildPeoplemon::WildPeoplemon | ( | Systems & | owner | ) |
Construct a new Wild Peoplemon system.
owner | The primary game systems |
Definition at line 22 of file WildPeoplemon.cpp.
void core::system::WildPeoplemon::init | ( | ) |
Subscribes to the game event bus.
Definition at line 25 of file WildPeoplemon.cpp.
void core::system::WildPeoplemon::startDebugBattle | ( | ) |
Starts a wild Peoplemon battle for debugging.
Definition at line 27 of file WildPeoplemon.cpp.