Peoplemon  0.1.0
Peoplemon 3 game source documentation
Public Member Functions | List of all members
core::system::WildPeoplemon Class Reference

Manages the appearances of wild peoplemon when walking through catch tiles. More...

#include <WildPeoplemon.hpp>

+ Inheritance diagram for core::system::WildPeoplemon:

Public Member Functions

 WildPeoplemon (Systems &owner)
 Construct a new Wild Peoplemon system. More...
 
void init ()
 Subscribes to the game event bus. More...
 
void startDebugBattle ()
 Starts a wild Peoplemon battle for debugging. More...
 

Detailed Description

Manages the appearances of wild peoplemon when walking through catch tiles.

Definition at line 20 of file WildPeoplemon.hpp.

Constructor & Destructor Documentation

◆ WildPeoplemon()

core::system::WildPeoplemon::WildPeoplemon ( Systems owner)

Construct a new Wild Peoplemon system.

Parameters
ownerThe primary game systems

Definition at line 22 of file WildPeoplemon.cpp.

Member Function Documentation

◆ init()

void core::system::WildPeoplemon::init ( )

Subscribes to the game event bus.

Definition at line 25 of file WildPeoplemon.cpp.

◆ startDebugBattle()

void core::system::WildPeoplemon::startDebugBattle ( )

Starts a wild Peoplemon battle for debugging.

Definition at line 27 of file WildPeoplemon.cpp.


The documentation for this class was generated from the following files: