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Peoplemon
0.1.0
Peoplemon 3 game source documentation
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Represents a straight section of path. More...
#include <Behavior.hpp>
Public Member Functions | |
Pace (bl::tmap::Direction dir, std::uint16_t steps) | |
Construct a new Pace. More... | |
Pace () | |
Makes a single step up. More... | |
Public Attributes | |
bl::tmap::Direction | direction |
The direction to walk in. More... | |
std::uint16_t | steps |
The number of steps to take. No need to account for direction change. More... | |
Represents a straight section of path.
Definition at line 72 of file Behavior.hpp.
core::file::Behavior::Path::Pace::Pace | ( | bl::tmap::Direction | dir, |
std::uint16_t | steps | ||
) |
Construct a new Pace.
dir | The direction to walk in |
steps | The number of steps to take |
Definition at line 139 of file Behavior.cpp.
core::file::Behavior::Path::Pace::Pace | ( | ) |
Makes a single step up.
Definition at line 143 of file Behavior.cpp.
bl::tmap::Direction core::file::Behavior::Path::Pace::direction |
The direction to walk in.
Definition at line 74 of file Behavior.hpp.
std::uint16_t core::file::Behavior::Path::Pace::steps |
The number of steps to take. No need to account for direction change.
Definition at line 77 of file Behavior.hpp.