Peoplemon  0.1.0
Peoplemon 3 game source documentation
Classes | Public Member Functions | Public Attributes | List of all members
core::file::Behavior::Path Struct Reference

Contains data for when the behavior type is following a path. More...

#include <Behavior.hpp>

Classes

struct  Pace
 Represents a straight section of path. More...
 

Public Member Functions

 Path ()
 Makes an empty path. More...
 

Public Attributes

std::vector< Pacepaces
 The sections of the path. More...
 
bool reverse
 True if the path should be done in reverse when completed, false to loop. More...
 

Detailed Description

Contains data for when the behavior type is following a path.

Definition at line 70 of file Behavior.hpp.

Constructor & Destructor Documentation

◆ Path()

core::file::Behavior::Path::Path ( )

Makes an empty path.

Definition at line 130 of file Behavior.cpp.

Member Data Documentation

◆ paces

std::vector<Pace> core::file::Behavior::Path::paces

The sections of the path.

Definition at line 95 of file Behavior.hpp.

◆ reverse

bool core::file::Behavior::Path::reverse

True if the path should be done in reverse when completed, false to loop.

Definition at line 98 of file Behavior.hpp.


The documentation for this struct was generated from the following files: