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Peoplemon
0.1.0
Peoplemon 3 game source documentation
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Fired right before a map is entered. Use this event for initializing data structures that depend on map size that need to be initialized before entities are spawned. More...
#include <Maps.hpp>
Public Member Functions | |
MapSwitch (const map::Map &map) | |
Construct a new MapSwitch event. More... | |
Public Attributes | |
const map::Map & | map |
The map that is going to be entered. More... | |
Fired right before a map is entered. Use this event for initializing data structures that depend on map size that need to be initialized before entities are spawned.
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inline |
const map::Map& core::event::MapSwitch::map |