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Peoplemon
0.1.0
Peoplemon 3 game source documentation
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Fired when a battle should start. This does not actually start a battle, but communicates to the current game state that a battle should begin. More...
#include <Battle.hpp>
Public Member Functions | |
BattleStarted (std::unique_ptr< battle::Battle > &&battle) | |
Construct a new Battle Started event. More... | |
Public Attributes | |
std::unique_ptr< battle::Battle > | battle |
The battle to start. More... | |
Fired when a battle should start. This does not actually start a battle, but communicates to the current game state that a battle should begin.
Definition at line 17 of file Battle.hpp.
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inline |
Construct a new Battle Started event.
battle | The battle to start |
Definition at line 26 of file Battle.hpp.
std::unique_ptr<battle::Battle> core::event::BattleStarted::battle |
The battle to start.
Definition at line 19 of file Battle.hpp.