Peoplemon  0.1.0
Peoplemon 3 game source documentation
Namespaces | Classes | Typedefs | Functions
editor::component Namespace Reference

Namespaces

 rdr
 Contains renderer components for custom GUI elements.
 

Classes

class  AnimationWindow
 A basic window to choose and view animations. More...
 
class  BehaviorEditor
 Inline GUI elements with openable window for editing behaviors. More...
 
class  CatchRegionWindow
 Window that opens to edit a catch region in maps. More...
 
class  CharacterSpawnWindow
 Editing window for character spawns. Manages NPCs and trainers. More...
 
class  ConversationNode
 Helper component for editing individual conversation nodes. More...
 
class  ConversationTree
 Special component that renders a clickable tree view of a conversation. More...
 
class  ConversationWindow
 A window for choosing and editing conversations. More...
 
class  EditMap
 Wrapper over the core::Map class that is directly usable in a bl::gui::GUI. More...
 
class  EventEditor
 Map event editor dialog. More...
 
class  GameTestingWindow
 
class  HighlightRadioButton
 Helper GUI component that functions as a RadioButton but also renders a conspicuous highlight when it is active. More...
 
class  ItemEditorWindow
 Window for editing an individual item in the item database. More...
 
class  ItemSelector
 Wrapper over ComboBox that allows selection of any item in the item database. More...
 
class  LightPreview
 Helper component that displays an image with a light level overlaid on it. More...
 
class  LightSlider
 Light level slider. More...
 
class  MoveEditorWindow
 Editor window to edit moves in the move database. More...
 
class  MoveSelector
 Combobox for selecting moves. More...
 
class  NewMapDialog
 Dialog for creating new maps. More...
 
class  NpcEditorWindow
 Editor for NPC files. More...
 
class  OwnedPeoplemonWindow
 Window for editing owned Peoplemon. More...
 
class  PeoplemonEditorWindow
 
class  PeoplemonSelector
 Special combobox for Peoplemon ids. More...
 
class  PlaylistEditorWindow
 The playlist editor and chooser. More...
 
class  RenderMapWindow
 Options window to help trigger map renderings. More...
 
class  ScriptSelector
 GUI component for selecting or writing scripts. Performs syntax validation as well. More...
 
class  StatBox
 Provides an inline GUI entry for stats in either EV mode or IV mode. More...
 
class  TrainerEditorWindow
 Editor for NPC files. More...
 
class  TypeSelector
 Wrapper around ComboBox for Peoplemon types. More...
 
class  WeatherSelect
 Helper component to select weather. More...
 

Typedefs

using FileUtil = bl::util::FileUtil
 

Functions

void openAnimationEditor ()
 

Typedef Documentation

◆ FileUtil

typedef bl::util::FileUtil editor::component::FileUtil

Definition at line 15 of file NPCEditorWindow.cpp.

Function Documentation

◆ openAnimationEditor()

void editor::component::openAnimationEditor ( )

Definition at line 20 of file OpenAnimationEditor.cpp.