1 #include <BLIB/Interfaces.hpp>
2 #include <BLIB/Util/FileUtil.hpp>
11 const char* getEditorPath() {
12 static const char* WindowsPath =
"tools\\AnimationEditor\\AnimationEditor.exe";
13 static const char* UnixPath =
"tools/AnimationEditor/AnimationEditor";
14 if (bl::util::FileUtil::exists(UnixPath)) {
return UnixPath; }
21 const char*
editor = getEditorPath();
22 if (!bl::util::FileUtil::exists(
editor)) {
23 bl::dialog::tinyfd_messageBox(
24 "Animation Editor Missing",
25 "Please download the animation editor and place it in the tools directory",
All classes and functionality used for implementing the game editor.
void openAnimationEditor()