3 #include <BLIB/Logging.hpp>
13 const std::string BundlePath =
"data";
17 TilesetManager::installLoader<TilesetDevLoader>();
18 MapManager::installLoader<MapDevLoader>();
19 ConversationManager::installLoader<ConversationDevLoader>();
20 NpcManager::installLoader<NpcDevLoader>();
21 TrainerManager::installLoader<TrainerDevLoader>();
22 ItemDbManager::installLoader<ItemDBDevLoader>();
23 MoveDbManager::installLoader<MoveDBDevLoader>();
24 PeoplemonDbManager::installLoader<PeoplemonDBDevLoader>();
25 WalkAnimationManager::installLoader<WalkAnimationLoader>();
26 RunWalkAnimationManager::installLoader<RunWalkAnimationLoader>();
30 if (!bl::resource::FileSystem::useBundle(BundlePath)) {
31 BL_LOG_CRITICAL <<
"Unable to mount resource bundles";
35 TilesetManager::installLoader<TilesetProdLoader>();
36 MapManager::installLoader<MapProdLoader>();
37 ConversationManager::installLoader<ConversationProdLoader>();
38 NpcManager::installLoader<NpcProdLoader>();
39 TrainerManager::installLoader<TrainerProdLoader>();
40 ItemDbManager::installLoader<ItemDBProdLoader>();
41 MoveDbManager::installLoader<MoveDBProdLoader>();
42 PeoplemonDbManager::installLoader<PeoplemonDBProdLoader>();
43 WalkAnimationManager::installLoader<WalkAnimationLoader>();
44 RunWalkAnimationManager::installLoader<RunWalkAnimationLoader>();
48 using namespace bl::resource;
49 constexpr
auto BundleAllFiles = bundle::BundleSource::BundleAllFiles;
50 constexpr
auto BundleForEachRecurse =
51 bundle::BundleSource::CreateBundleForEachContainedRecursive;
52 constexpr
auto BundleEachTopLevel = bundle::BundleSource::CreateBundleForEachContained;
55 bundle::Config(BundlePath)
56 .addBundleSource({
"Resources/Animations/Battle", BundleAllFiles})
58 {
"Resources/Animations/Moves",
60 ".*((Front)|(Back))[\\/\\\\]((foreground\\.anim)|(background\\.anim)|(.*\\.png))"})
62 .addBundleSource({
"Resources/Audio/Playlists", BundleForEachRecurse})
63 .addBundleSource({
"Resources/Audio/Music", BundleAllFiles})
64 .addBundleSource({
"Resources/Audio/Sounds", BundleAllFiles})
66 .addBundleSource({
"Resources/Maps/Maps", BundleForEachRecurse})
67 .addBundleSource({
"Resources/Maps/Tilesets", BundleForEachRecurse})
68 .addBundleSource({
"Resources/Characters/Trainers", BundleAllFiles})
69 .addBundleSource({
"Resources/Characters/NPCs", BundleAllFiles})
70 .addBundleSource({
"Resources/Characters/Animations", BundleAllFiles})
72 .addBundleSource({
"Resources/Config", BundleAllFiles})
73 .addBundleSource({
"Resources/Scripts", BundleAllFiles})
74 .addBundleSource({
"Resources/Fonts", BundleAllFiles})
76 .addBundleSource({
"Resources/Images/Menus", BundleEachTopLevel})
77 .addBundleSource({
"Resources/Images/Weather", BundleAllFiles})
78 .addBundleSource({
"Resources/Images/Battle", BundleAllFiles})
79 .addBundleSource({
"Resources/Images/Peoplemon", BundleAllFiles})
80 .addBundleSource({
"Resources/Images/Spritesheets", BundleAllFiles})
81 .addBundleSource({
"Resources/Images", BundleAllFiles})
83 .addFileHandler<bundle::AnimationHandler>(
".*\\.anim")
84 .addFileHandler<bundle::PlaylistHandler>(
".*\\.plst",
true)
94 .withCatchAllDirectory(
"Resources")
96 return bundler.createBundles();
bool createBundles()
Creates the resource bundles.
void installProdLoaders()
Sets up the BLIB resource managers in prod mode and mounts the resource bundles.
void installDevLoaders()
Sets up the BLIB resource managers in dev mode.
Core classes and functionality for both the editor and game.
Generic handler for peoplemon files when being bundled. Performs format conversion and registers depe...