1 #ifndef EDITOR_PAGES_SUBPAGES_LEVELTRANSITIONS_HPP
2 #define EDITOR_PAGES_SUBPAGES_LEVELTRANSITIONS_HPP
4 #include <BLIB/Interfaces/GUI.hpp>
38 bl::gui::Box::Ptr content;
LevelTransition
Represents a level transition in a map. Level transitions are applied when an entity moves either ont...
All classes and functionality used for implementing the game editor.
Subpage for selecting level transitions to place on the map.
LevelTransitions()
Construct a new Level Transitions GUI page.
core::map::LevelTransition getActive() const
Returns the currently selected level transition type.
bl::gui::Element::Ptr getContent()
Returns a packable GUI element to add this page to the GUI.