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Peoplemon
0.1.0
Peoplemon 3 game source documentation
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#include <cstdint>
Go to the source code of this file.
Namespaces | |
core | |
Core classes and functionality for both the editor and game. | |
core::map | |
Collection of classes responsible for loading, editing, rendering, and updating maps. | |
Enumerations | |
enum class | core::map::LevelTransition : std::uint8_t { core::map::None = 0 , core::map::HorizontalRightUp = 1 , core::map::HorizontalRightDown = 2 , core::map::VerticalTopUp = 3 , core::map::VerticalTopDown = 4 } |
Represents a level transition in a map. Level transitions are applied when an entity moves either onto or out of a tile containing a transition. When the transition is for going up the change occurs when the tile is left. When it is going down it is applied when the tile is entered. More... | |