Peoplemon  0.1.0
Peoplemon 3 game source documentation
Namespaces | Enumerations
LevelTransition.hpp File Reference
#include <cstdint>

Go to the source code of this file.

Namespaces

 core
 Core classes and functionality for both the editor and game.
 
 core::map
 Collection of classes responsible for loading, editing, rendering, and updating maps.
 

Enumerations

enum class  core::map::LevelTransition : std::uint8_t {
  core::map::None = 0 , core::map::HorizontalRightUp = 1 , core::map::HorizontalRightDown = 2 , core::map::VerticalTopUp = 3 ,
  core::map::VerticalTopDown = 4
}
 Represents a level transition in a map. Level transitions are applied when an entity moves either onto or out of a tile containing a transition. When the transition is for going up the change occurs when the tile is left. When it is going down it is applied when the tile is entered. More...