1 #ifndef CORE_SCRIPTS_DEBUGSCRIPTCONTEXT_HPP
2 #define CORE_SCRIPTS_DEBUGSCRIPTCONTEXT_HPP
4 #include <BLIB/Scripts.hpp>
31 virtual void addCustomSymbols(bl::script::SymbolTable& table)
const override;
Core classes and functionality for both the editor and game.
Script context for debug scripts ran from the terminal.
DebugScriptContext(system::Systems &systems)
Construct a new Debug Script Context.
virtual void addCustomSymbols(bl::script::SymbolTable &table) const override
Owns all primary systems and a reference to the engine.