1 #ifndef CORE_EVENTS_STATECHANGE_HPP
2 #define CORE_EVENTS_STATECHANGE_HPP
Core classes and functionality for both the editor and game.
Fired when the game should switch states. This event type is primarily for decoupling input code in C...
Type
The type of state change that should occur.
@ GamePaused
The game should pause.
StateChange(Type t)
Construct a new State Change event.
const Type type
The type of state change that should occur.