Peoplemon  0.1.0
Peoplemon 3 game source documentation
Classes | Namespaces
StateChange.hpp File Reference

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Classes

struct  core::event::StateChange
 Fired when the game should switch states. This event type is primarily for decoupling input code in Core from state code in Game. More...
 

Namespaces

 core
 Core classes and functionality for both the editor and game.
 
 core::event
 Namespace containing all the event types that propagate through the event bus.