Peoplemon  0.1.0
Peoplemon 3 game source documentation
Modules
Here is a list of all modules:
[detail level 123]
 CoreCollection of core classes that do not belong anywhere else
 AICollection of classes and utilities for implementing AI
 EventsCollection of event types that are propagated through the engine event bus
 FilesCollection of data classes that provide saving and loading of different game file formats
 PlayerInputPeoplemon specific input functionality around the BLIB input system
 ItemsCollection of enums and classes for managing and using items
 MapsCollection of classes responsible for loading, editing, rendering, and updating maps
 WeatherCollection of weather type implementations
 PeoplemonCollection of classes and enums pertaining to Peoplemon themselves
 PlayerCollection of classes for managing player state and functionality
 CoreResourcesCollection of utilities for resource bundling and management
 ScriptsCollection of helpers and contexts for in-game scripts
 HUDHelper classes and utilities for the HUD
 SystemsCollection of core game systems shared between the game and the editor
 EditorAll classes and functionality used for implementing the game editor
 EditorEventsEvents fired by the editor
 PagesClasses that implement top level editor pages
 StatesCollection of engine states for the editor
 GameAll of the functionality of the game itself
 MenusCollection of menu components used in various game states
 StatesCollection of engine states for the editor