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Peoplemon
0.1.0
Peoplemon 3 game source documentation
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▼Core | Collection of core classes that do not belong anywhere else |
AI | Collection of classes and utilities for implementing AI |
Events | Collection of event types that are propagated through the engine event bus |
Files | Collection of data classes that provide saving and loading of different game file formats |
PlayerInput | Peoplemon specific input functionality around the BLIB input system |
Items | Collection of enums and classes for managing and using items |
▼Maps | Collection of classes responsible for loading, editing, rendering, and updating maps |
Weather | Collection of weather type implementations |
Peoplemon | Collection of classes and enums pertaining to Peoplemon themselves |
Player | Collection of classes for managing player state and functionality |
CoreResources | Collection of utilities for resource bundling and management |
Scripts | Collection of helpers and contexts for in-game scripts |
HUD | Helper classes and utilities for the HUD |
Systems | Collection of core game systems shared between the game and the editor |
▼Editor | All classes and functionality used for implementing the game editor |
EditorEvents | Events fired by the editor |
Pages | Classes that implement top level editor pages |
States | Collection of engine states for the editor |
▼Game | All of the functionality of the game itself |
Menus | Collection of menu components used in various game states |
States | Collection of engine states for the editor |