1 #ifndef EDITOR_PAGES_PEOPLEMON_HPP
2 #define EDITOR_PAGES_PEOPLEMON_HPP
38 virtual void update(
float dt)
override;
43 bl::gui::Button::Ptr saveBut;
44 bl::gui::ScrollArea::Ptr rowArea;
All classes and functionality used for implementing the game editor.
Data structure that holds the underlaying data for all the peoplemon.
Owns all primary systems and a reference to the engine.
Base class for all editor pages.
core::system::Systems & systems
Page for editing Peoplemon metadata.
Peoplemon(core::system::Systems &systems)
Construct a new Peoplemon page.
virtual ~Peoplemon()=default
Destroy the Page.
virtual void update(float dt) override
Does nothing.