1 #ifndef CORE_ITEMS_TYPE_HPP
2 #define CORE_ITEMS_TYPE_HPP
17 enum struct Type : std::uint16_t {
Type
The type classification of an item. This is used to determine when an item may be used and how to use...
@ EvolveStone
The item is used to evolve peoplemon.
@ Useless
Items who's only use is to be sold.
@ Peopleball
The item is used to catch peoplemon.
@ Unknown
Invalid type for Unknown items.
@ KeyItem
The item is a key item.
@ TargetPeoplemon
The item is used on a peoplemon.
@ PlayerModifier
The item modifiers player state (ie repel)
@ HoldItem
The item may be held by Peoplemon.
Core classes and functionality for both the editor and game.