1 #ifndef CORE_EVENTS_ITEM_HPP
2 #define CORE_EVENTS_ITEM_HPP
Id
Represents an item in its simplist form.
Core classes and functionality for both the editor and game.
Fired when an item is picked up.
ItemPickedUp(item::Id item)
Construct a new ItemPickedUp event.
item::Id item
The id of the item that was picked up.