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Peoplemon
0.1.0
Peoplemon 3 game source documentation
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GPU particle payload for the evolution sparks particle system. More...
#include <Particles.hpp>
Public Member Functions | |
GpuSpark ()=default | |
GpuSpark & | operator= (const Evolution::Spark &spark) |
Public Attributes | |
glm::vec2 | pos |
float | radius |
float | alpha |
GPU particle payload for the evolution sparks particle system.
Definition at line 20 of file Particles.hpp.
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default |
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inline |
Definition at line 27 of file Particles.hpp.
float game::state::evo::GpuSpark::alpha |
Definition at line 23 of file Particles.hpp.
glm::vec2 game::state::evo::GpuSpark::pos |
Definition at line 21 of file Particles.hpp.
float game::state::evo::GpuSpark::radius |
Definition at line 22 of file Particles.hpp.