#include <Town.hpp>
|
SerializableField< 1, Town, std::string > | name |
|
SerializableField< 2, Town, std::string > | playlist |
|
SerializableField< 3, Town, Weather::Type > | weather |
|
SerializableField< 4, Town, std::uint16_t > | pcSpawn |
|
SerializableField< 5, Town, std::string > | description |
|
SerializableField< 6, Town, sf::Vector2i > | mapPos |
|
Definition at line 39 of file Town.hpp.
◆ Town
◆ Weather
◆ Wild
◆ SerializableObject()
◆ description
SerializableField<5, Town, std::string> bl::serial::SerializableObject< core::map::Town >::description |
◆ mapPos
SerializableField<6, Town, sf::Vector2i> bl::serial::SerializableObject< core::map::Town >::mapPos |
◆ name
SerializableField<1, Town, std::string> bl::serial::SerializableObject< core::map::Town >::name |
◆ pcSpawn
SerializableField<4, Town, std::uint16_t> bl::serial::SerializableObject< core::map::Town >::pcSpawn |
◆ playlist
SerializableField<2, Town, std::string> bl::serial::SerializableObject< core::map::Town >::playlist |
◆ weather
The documentation for this struct was generated from the following file: