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Peoplemon
0.1.0
Peoplemon 3 game source documentation
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#include <GameSave.hpp>
Public Types | |
using | World = core::file::GameSave::WorldDataPointers |
using | Pos = bl::tmap::Position |
Public Member Functions | |
SerializableObject () | |
Public Attributes | |
SerializableField< 1, World, std::string * > | currentMap |
SerializableField< 2, World, std::string * > | prevMap |
SerializableField< 3, World, Pos * > | playerPos |
SerializableField< 4, World, Pos * > | prevPlayerPos |
Definition at line 205 of file GameSave.hpp.
using bl::serial::SerializableObject< core::file::GameSave::WorldDataPointers >::Pos = bl::tmap::Position |
Definition at line 207 of file GameSave.hpp.
using bl::serial::SerializableObject< core::file::GameSave::WorldDataPointers >::World = core::file::GameSave::WorldDataPointers |
Definition at line 206 of file GameSave.hpp.
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inline |
Definition at line 214 of file GameSave.hpp.
SerializableField<1, World, std::string*> bl::serial::SerializableObject< core::file::GameSave::WorldDataPointers >::currentMap |
Definition at line 209 of file GameSave.hpp.
SerializableField<3, World, Pos*> bl::serial::SerializableObject< core::file::GameSave::WorldDataPointers >::playerPos |
Definition at line 211 of file GameSave.hpp.
SerializableField<2, World, std::string*> bl::serial::SerializableObject< core::file::GameSave::WorldDataPointers >::prevMap |
Definition at line 210 of file GameSave.hpp.
SerializableField<4, World, Pos*> bl::serial::SerializableObject< core::file::GameSave::WorldDataPointers >::prevPlayerPos |
Definition at line 212 of file GameSave.hpp.