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Peoplemon
0.1.0
Peoplemon 3 game source documentation
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#include <GameSave.hpp>
Public Types | |
using | I = core::file::GameSave::InteractDataPointers |
using | M = std::unordered_map< std::string, std::unordered_set< std::string > > |
using | F = std::unordered_set< std::string > |
Public Member Functions | |
SerializableObject () | |
Public Attributes | |
SerializableField< 1, I, M * > | talkedTo |
SerializableField< 2, I, F * > | flags |
Definition at line 189 of file GameSave.hpp.
using bl::serial::SerializableObject< core::file::GameSave::InteractDataPointers >::F = std::unordered_set<std::string> |
Definition at line 193 of file GameSave.hpp.
using bl::serial::SerializableObject< core::file::GameSave::InteractDataPointers >::I = core::file::GameSave::InteractDataPointers |
Definition at line 191 of file GameSave.hpp.
using bl::serial::SerializableObject< core::file::GameSave::InteractDataPointers >::M = std::unordered_map<std::string, std::unordered_set<std::string> > |
Definition at line 192 of file GameSave.hpp.
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inline |
Definition at line 198 of file GameSave.hpp.
SerializableField<2, I, F*> bl::serial::SerializableObject< core::file::GameSave::InteractDataPointers >::flags |
Definition at line 196 of file GameSave.hpp.
SerializableField<1, I, M*> bl::serial::SerializableObject< core::file::GameSave::InteractDataPointers >::talkedTo |
Definition at line 195 of file GameSave.hpp.