Peoplemon  0.1.0
Peoplemon 3 game source documentation
Public Member Functions | Public Attributes | List of all members
core::battle::view::PeoplemonSparkGpu Struct Reference

Particle system spark GPU payload for peoplemon animations. More...

#include <PeoplemonSpark.hpp>

Public Member Functions

 PeoplemonSparkGpu ()=default
 
PeoplemonSparkGpuoperator= (const PeoplemonSpark &s)
 

Public Attributes

glm::vec2 position
 
float radius
 
float lifetime
 

Detailed Description

Particle system spark GPU payload for peoplemon animations.

Definition at line 35 of file PeoplemonSpark.hpp.

Constructor & Destructor Documentation

◆ PeoplemonSparkGpu()

core::battle::view::PeoplemonSparkGpu::PeoplemonSparkGpu ( )
default

Member Function Documentation

◆ operator=()

PeoplemonSparkGpu& core::battle::view::PeoplemonSparkGpu::operator= ( const PeoplemonSpark s)
inline

Definition at line 42 of file PeoplemonSpark.hpp.

Member Data Documentation

◆ lifetime

float core::battle::view::PeoplemonSparkGpu::lifetime

Definition at line 38 of file PeoplemonSpark.hpp.

◆ position

glm::vec2 core::battle::view::PeoplemonSparkGpu::position

Definition at line 36 of file PeoplemonSpark.hpp.

◆ radius

float core::battle::view::PeoplemonSparkGpu::radius

Definition at line 37 of file PeoplemonSpark.hpp.


The documentation for this struct was generated from the following file: