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Peoplemon
0.1.0
Peoplemon 3 game source documentation
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Particle system spark GPU payload for peoplemon animations. More...
#include <PeoplemonSpark.hpp>
Public Member Functions | |
PeoplemonSparkGpu ()=default | |
PeoplemonSparkGpu & | operator= (const PeoplemonSpark &s) |
Public Attributes | |
glm::vec2 | position |
float | radius |
float | lifetime |
Particle system spark GPU payload for peoplemon animations.
Definition at line 35 of file PeoplemonSpark.hpp.
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default |
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inline |
Definition at line 42 of file PeoplemonSpark.hpp.
float core::battle::view::PeoplemonSparkGpu::lifetime |
Definition at line 38 of file PeoplemonSpark.hpp.
glm::vec2 core::battle::view::PeoplemonSparkGpu::position |
Definition at line 36 of file PeoplemonSpark.hpp.
float core::battle::view::PeoplemonSparkGpu::radius |
Definition at line 37 of file PeoplemonSpark.hpp.