1 #ifndef GAME_STATE_BATTLE_TRAINERINTRO_HPP
2 #define GAME_STATE_BATTLE_TRAINERINTRO_HPP
4 #include <BLIB/Graphics.hpp>
17 virtual void start(bl::engine::Engine& engine)
override;
18 virtual void update(
float dt)
override;
19 virtual bool finished()
const override;
22 bl::engine::Engine* e;
24 bl::rc::res::TextureRef ballTxtr;
26 bl::gfx::Rectangle background;
Parent namespace for all functionality unique to the game.
virtual void update(float dt) override
virtual bool finished() const override
virtual ~TrainerSequence()=default
virtual void start(bl::engine::Engine &engine) override